Engineering .NET

Engineering, programming, cars and general thoughts on everyday life

Tuesday, 17 August 2010

Modifying the C# CollectionEditor for real-time updates

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In one of my projects I'm using a PropertyGrid element in the main form as an easy way for users to change settings. One item in the cl...
6 comments:
Monday, 16 August 2010

Torque and Power

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When discussing performance or simulations of vehicles, the concepts of torque and power usually come up and often get confused. Our goal i...
1 comment:
Tuesday, 18 May 2010

Input management in XNA

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Managing input in even the simplest game can result in a mess of confused lines of code scattered across the entire project. I have started...
3 comments:
Tuesday, 4 May 2010

Simplifying complex resistor networks

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After seeing this circuit diagram there were several differing answers in the associated forum regarding the resistance of the tangle of o...
1 comment:
Wednesday, 21 April 2010

Games for 3D glasses with XNA

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Following on from my post about creating images for 3D glasses , here is how I modified my XNA game engine to render stereo images. Previ...
Monday, 12 April 2010

Simple 2D car steering physics in games

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How to do a realistic moving car in only 6 lines of code! I find nothing more frustrating in car games than when the developer has impleme...
71 comments:
Sunday, 11 April 2010

Creating images for 3D glasses

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I got a copy of Coraline for my birthday, and it came with a few pairs of those red/green 3D glasses.  I thought I'd have a go and maki...
1 comment:
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