Engineering, programming, cars and general thoughts on everyday life
Tuesday, 17 August 2010
Modifying the C# CollectionEditor for real-time updates
In one of my projects I'm using a PropertyGrid element in the main form as an easy way for users to change settings. One item in the cl...
Monday, 16 August 2010
Torque and Power
When discussing performance or simulations of vehicles, the concepts of torque and power usually come up and often get confused. Our goal i...
Tuesday, 18 May 2010
Input management in XNA
Managing input in even the simplest game can result in a mess of confused lines of code scattered across the entire project. I have started...
Tuesday, 4 May 2010
Simplifying complex resistor networks
After seeing this circuit diagram there were several differing answers in the associated forum regarding the resistance of the tangle of o...
Wednesday, 21 April 2010
Games for 3D glasses with XNA
Following on from my post about creating images for 3D glasses , here is how I modified my XNA game engine to render stereo images. Previ...
Monday, 12 April 2010
Simple 2D car steering physics in games
How to do a realistic moving car in only 6 lines of code! I find nothing more frustrating in car games than when the developer has impleme...
Sunday, 11 April 2010
Creating images for 3D glasses
I got a copy of Coraline for my birthday, and it came with a few pairs of those red/green 3D glasses. I thought I'd have a go and maki...
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